

Want to have a certain amazing tank or assault airship two or three years before it was historically available, thus giving you a secret weapon to utilize? Go for it! Just keep in mind that you will incur a steep penalty to your research time by doing this, and this will keep a Research slot tied up for a loooong time, which might have been put to better use by helping you learn a handful of other techs in the meantime. You can play with alliances and plot against your enemies – whether they know they're your enemy yet or not. You can build up your military via manpower, armor, aircraft, what have you. The basic gameplay principle in Hearts of Iron IV is to build up your nation/empire's infrastructure and economy in order to be ready for war when the time comes. This tremendous amount of historical depth and accuracy spreads itself across all the weapons, vehicles, military doctrines, and economic situations. Historical leaders of every country in the world make an appearance, along with various other known scientists, military personnel, and other important folks. History is yours to make It goes without saying that if the name Paradox is on it, and it involves history in any way, you can bet that they’ve done their homework. While the game encourages having a nation follow its historical role, you can, through careful planning, decide to go in an entirely different direction. Or, if you prefer, you and the world against that one jerk who keeps invading every country that seems weaker than his is. Set during the WWII era (you can begin in either 1936 or 1939), you pick a country – any country – and see about carving out your place in history. Hearts of Iron IV is the fourth major incarnation of one of the more serious war simulation games out there.
